

A player may have only one account on the spawn list, and must not allow other people to play using his account. Players are considered to be league members upon being added to the league "spawn group" on the BZFlag Bulletin Board, which allows playing and talking privileges on league match servers.

BZFLAG CHANGE SHOT LENGTH UPDATE
Upon changing his callsign, a player must log in to the league site again to update his callsign before playing any match. In order to be eligible for membership, a player must be registered at the BZFlag Bulletin Board ( ) and must establish a user account on the league website ( ) by logging in at least one time. When paused, the tank cannot be destroyed norĬan its shots destroy other players.Membership in the league is available to any BZFlag player who has an understanding of the league rules, is competent enough to follow them and has not previously had his membership revoked. The R f key toggles theįlag help display, which describes the flag in the tank's possession. The current radar range can be changed by pressing the R 1, R 2, or R 3 keys above theĪlphabetic keys for low, medium, and long range, respectively. The guided missile and the shock wave are two ways of destroying a tank Tanks can jump onto buildings, however there is no way to shoot downward (or upward) withĪ regular shot. When the server allows jumping or if the tank has the jumping flag, the R Tab key jumps. However, the target must be carefully centered for the missile to lock. Your tank has the guided missile super-flag, this will also lock the missile on target. Pressing the R right mouse button identifies the closest player centered in the view. A dropped flag gets tossed straight up it falls to the

Nothing will happen if the tank has noįlag or is not allowed to drop the flag for some reason (e.g. Pressing the R middle mouse button drops a flag. Shots are fired by pressing the R left mouse button. When the mouse is inside the small yellow box, the tank is motionless. Tanks are controlled by moving the mouse within the large yellow box in the main view. Prompt for a callsign when joining a game. If BZFLAGID is empty or undefined then bzflag will If that cannot be found then the callsign is the value of the BZFLAGIDĮnvironment variable. You don't specify a port the standard server port will be used, and if youĭon't specify a callsign the callsign used for the previous game is used. Which server and port you chooseĭecides which game you enter. Multiple independent games can be run on a single network, or even onĭifferent ports on a single computer. Specifies the callsign you want, and the host running the bzfs server. Some systems may be capable of using a higher screen resolution if a depth When off is chosen the game will not attempt to allocate a depth (z) bufferĪnd will use a different rendering technique for hidden surface removal. Specify the widthĪnd height of the window after the option.
BZFLAG CHANGE SHOT LENGTH FULL
Runs the application in a window instead of full screen. Note that setting an unsupported view option will often lead to BZFlag not anaglyph supports red-cyan stereo viewing glasses. Render the two right eye view on the upper half of the display and the leftĮye on the lower half. Intended for systems capable of driving multiple monitors from variousĪreas of the display surface, yielding a wrap around view. Lower left quadrant, and a right view to the lower right quadrant. Three will render theįront view to the upper right quadrant of the display, a left view to the System must support stereo-in-a-window buffers. (in-a-window) capable buffer and then draw a single view in stereo. [ -team Ĭhooses one of the possible display options.
